J'essaie de convertir UIBezierPath en SwiftUI Path.
J'ai réussi à le faire manuellement, en modifiant le code ci-dessous :
De :
UIBezierPath controlPoint1 : CGPoint(x : 1226.38, y : 0), controlPoint2 : CGPoint(x : 1199.37, y : 0))
A :
SwiftUI contrôle1 : CGPoint(x : 1226.38, y : 0), control2 : CGPoint(x : 1199.37, y : 0))
Exemple d'un code de chemin complet :
let stroke253 = UIBezierPath()
stroke253.move(to: CGPoint(x: 1253.45, y: 0))
stroke253.addCurve(to: CGPoint(x: 1172.3, y: 0), controlPoint1: CGPoint(x: 1226.38, y: 0), controlPoint2: CGPoint(x: 1199.37, y: 0))
stroke253.addCurve(to: CGPoint(x: 990.46, y: 0), controlPoint1: CGPoint(x: 1111.66, y: 0), controlPoint2: CGPoint(x: 1051.12, y: 0))
stroke253.addCurve(to: CGPoint(x: 808.64, y: 0), controlPoint1: CGPoint(x: 929.82, y: 0), controlPoint2: CGPoint(x: 869.27, y: 0))
stroke253.addCurve(to: CGPoint(x: 626.74, y: 0), controlPoint1: CGPoint(x: 747.98, y: 0), controlPoint2: CGPoint(x: 687.4, y: 0))
stroke253.addCurve(to: CGPoint(x: 444.84, y: 0), controlPoint1: CGPoint(x: 566.08, y: 0), controlPoint2: CGPoint(x: 505.5, y: 0))
stroke253.addCurve(to: CGPoint(x: 263, y: 0), controlPoint1: CGPoint(x: 384.18, y: 0), controlPoint2: CGPoint(x: 323.63, y: 0))
stroke253.addCurve(to: CGPoint(x: 81.18, y: 0), controlPoint1: CGPoint(x: 202.37, y: 0), controlPoint2: CGPoint(x: 141.82, y: 0))
stroke253.addCurve(to: CGPoint.zero, controlPoint1: CGPoint(x: 54.11, y: 0), controlPoint2: CGPoint(x: 27.07, y: 0))
context.saveGState()
context.translateBy(x: 128.21, y: 144.05)
stroke253.lineWidth = 2
UIColor(hue: 1, saturation: 0.636, brightness: 0.549, alpha: 1).setStroke()
stroke253.stroke()
context.restoreGState()
context.restoreGState()
}
import SwiftUI
struct PatternScene: View {
let stroke253 = Path { stroke253 in
stroke253.move(to: CGPoint(x: 1253.45, y: 0))
stroke253.addCurve(to: CGPoint(x: 1172.3, y: 0), control1: CGPoint(x: 1226.38, y: 0), control2: CGPoint(x: 1199.37, y: 0))
stroke253.addCurve(to: CGPoint(x: 990.46, y: 0), control1: CGPoint(x: 1111.66, y: 0), control2: CGPoint(x: 1051.12, y: 0))
stroke253.addCurve(to: CGPoint(x: 808.64, y: 0), control1: CGPoint(x: 929.82, y: 0), control2: CGPoint(x: 869.27, y: 0))
stroke253.addCurve(to: CGPoint(x: 626.74, y: 0), control1: CGPoint(x: 747.98, y: 0), control2: CGPoint(x: 687.4, y: 0))
stroke253.addCurve(to: CGPoint(x: 444.84, y: 0), control1: CGPoint(x: 566.08, y: 0), control2: CGPoint(x: 505.5, y: 0))
stroke253.addCurve(to: CGPoint(x: 263, y: 0), control1: CGPoint(x: 384.18, y: 0), control2: CGPoint(x: 323.63, y: 0))
stroke253.addCurve(to: CGPoint(x: 81.18, y: 0), control1: CGPoint(x: 202.37, y: 0), control2: CGPoint(x: 141.82, y: 0))
stroke253.addCurve(to: CGPoint.zero, control1: CGPoint(x: 54.11, y: 0), control2: CGPoint(x: 27.07, y: 0))
}
var body: some View {
self.stroke253
.stroke(Color.blue, lineWidth: 10)
}
}
struct PatternScene_Previews: PreviewProvider {
static var previews: some View {
PatternScene()
}
}
Question : comment puis-je faire cela sans éditer manuellement ?
Toute aide est la bienvenue !
salutations