Bonjour, j'essaie d'utiliser le module react-native-video (ou n'importe quel lecteur vidéo) pour faire jouer ma vidéo dans mon application, mais je rencontre l'erreur suivante :
Undefined n'est pas un objet (évaluant '_reactNative.NativeModules.UIManager.RCTVideo.Constants') ![1] : https://image.ibb.co/nFt2cQ/Screen_Shot_2017_08_23_at_3_47_18_AM.png "image d'erreur complète"
Dans mon index.Android.js :
import React, { Component } from 'react';
import {
AppRegistry,
StyleSheet,
Text,
View
} from 'react-native';
import Video from 'react-native-video';
export default class demodigpocv3 extends Component {
constructor(props){
super(props);
}
render() {
return (
<View style={styles.container}>
<Text>Hello World</Text>
<Video
source={require('./videotrack.mp4')}
repeat={false} />
</View>
);
}
}
AppRegistry.registerComponent('demodigpocv3', () => demodigpocv3);
J'ai couru :
react-native link react-native-video
si je le réexécute :
rnpm-install info Android module react-native-video is already linked
rnpm-install info iOS module react-native-video is already linked
Comme les docs ( https://github.com/react-native-community/react-native-video ) suggéré, dans mon Android/settings.gradle :
>
*** EDIT, j'ai remplacé les éléments suivants :
rootProject.name = 'demodigpocv3' include ':react-native-video' project(':react-native-video-exoplayer').projectDir = new >File(rootProject.projectDir, '../node_modules/react-native-video/android->exoplayer') include ':app'
**** AVEC ceci :
project(':react-native-video').projectDir = new >File(rootProject.projectDir, '../node_modules/react-native-video/android')
Pour le fichier Android/app/build.gradle :
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 23
buildToolsVersion "23.0.1"
defaultConfig {
applicationId "com.demodigpocv3"
minSdkVersion 16
targetSdkVersion 22
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
signingConfigs {
release {
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':react-native-video')
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
compile project(':react-native-video')
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
Dans ma MainApplication.java :
package com.demodigpocv3;
import com.brentvatne.react.ReactVideoPackage;
import android.app.Application;
import com.facebook.react.ReactApplication;
import com.brentvatne.react.ReactVideoPackage;
import com.facebook.react.ReactNativeHost;
import com.facebook.react.ReactPackage;
import com.facebook.react.shell.MainReactPackage;
import com.facebook.soloader.SoLoader;
import java.util.Arrays;
import java.util.List;
public class MainApplication extends Application implements ReactApplication {
private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) {
@Override
public boolean getUseDeveloperSupport() {
return BuildConfig.DEBUG;
}
};
@Override
public ReactNativeHost getReactNativeHost() {
return mReactNativeHost;
}
@Override
public void onCreate() {
super.onCreate();
SoLoader.init(this, /* native exopackage */ false);
}
@Override
protected List<ReactPackage> getPackages() {
return Arrays.asList(
new MainReactPackage(),
new ReactVideoPackage()
);
}
}
I have been looking for a solution for a couple days, and would appreciate any help I could get. I have ran all the steps in the docs and am still getting the error.
Here is a similar stack overflow I have found (https://stackoverflow.com/questions/43130134/react-native-video-android-undefined-is-not-an-object-evaluating-nativemoduel), where the accepted answer is:
"Fixed adding the ReactVideoPackage when creating the ReactInstanceManager
mReactInstanceManager = ReactInstanceManager.builder()
.setApplication(getApplication())
.setBundleAssetName("index.android.bundle")
.setJSMainModuleName("index.android")
.addPackage(new MainReactPackage())
.addPackage(new ReactVideoPackage())//<-- this line fixed
.setUseDeveloperSupport(BuildConfig.DEBUG)
.setInitialLifecycleState(LifecycleState.RESUMED)
.build();
"
Où dois-je l'ajouter ? J'ai essayé de l'ajouter dans mon fichier MainActivity.java (comme ci-dessous) mais la même erreur est toujours présente :
package com.demodigpocv3;
import com.facebook.react.ReactActivity;
public class MainActivity extends ReactActivity {
/**
* Returns the name of the main component registered from JavaScript.
* This is used to schedule rendering of the component.
*/
mReactInstanceManager = ReactInstanceManager.builder()
.setApplication(getApplication())
.setBundleAssetName("index.android.bundle")
.setJSMainModuleName("index.android")
.addPackage(new MainReactPackage())
.addPackage(new ReactVideoPackage())//<-- this line fixed
.setUseDeveloperSupport(BuildConfig.DEBUG)
.setInitialLifecycleState(LifecycleState.RESUMED)
.build();
@Override
protected String getMainComponentName() {
return "demodigpocv3";
}
}
J'aimerais avoir des solutions, idéalement des solutions non java (car je ne connais pas vraiment java) et des réponses/terminologies adaptées aux débutants seraient préférables.