Je suis en train d'implémenter l'algorithme A* en JavaScript. Cependant, j'ai rencontré un problème : ma liste fermée semble beaucoup trop grande. Voici une capture d'écran de la sortie :
Quelle pourrait être la cause de ce problème ? Mon calcul heuristique est-il erroné ?
Node.prototype.getHeuristic = function(pos0, pos1)
{
// Manhatten Distance
var horizontalDistance = Math.abs(pos1.x - pos0.x);
var verticalDistance = Math.abs(pos1.y - pos0.y);
return horizontalDistance + verticalDistance;
}
Ou ai-je mal compris/implémenté quelque chose dans cette méthode ?
PathFinder.prototype.findPath = function()
{
var start = new Date().getTime();
var openList = [];
var closedList = [];
var startNode = this.startNode;
var grid = this.grid;
var endNode = this.finishNode;
openList.push(startNode);
while (openList.length > 0)
{
var lowInd = 0;
for(var i = 0; i < openList.length; i++) {
if (openList[i].f < openList[lowInd].f)
{
lowInd = i;
}
}
var currentNode = openList[lowInd];
if (currentNode.x == endNode.x && currentNode.y == endNode.y)
{
var curr = currentNode;
var ret = [];
while (curr.parent)
{
ret.push(curr);
curr.type = NODES.PATH;
curr = curr.parent;
}
this.finishNode.type = NODES.FINISH;
this.printGrid();
console.log("Total Operations: " + this.operations);
var end = new Date().getTime();
var time = end - start;
console.log('Execution time: ' + time + "ms");
return true;
}
openList.splice(lowInd, 1);
closedList.push(currentNode);
if (currentNode.type != NODES.START)
{
currentNode.type = NODES.CLOSED;
}
var neighbors = currentNode.getNeighbors(this.grid);
for (var indexNeighbors = 0; indexNeighbors < neighbors.length; indexNeighbors++)
{
var neighbor = neighbors[indexNeighbors];
if (this.findNodeInArray(closedList, neighbor) || neighbor.isWall())
{
continue;
}
var gValue = currentNode.g + 1;
var isGvalueLowest = false;
if (!this.findNodeInArray(openList, neighbor))
{
isGvalueLowest = true;
neighbor.h = neighbor.getHeuristic(neighbor, endNode);
openList.push(neighbor);
}
else if (gValue < neighbor.g)
{
isGvalueLowest = true;
}
if (isGvalueLowest)
{
neighbor.parent = currentNode;
neighbor.g = gValue;
neighbor.f = neighbor.g + neighbor.h;
neighbor.type = NODES.MARKED;
console.log(neighbor);
this.operations++;
}
}
}
}
Si vous voulez voir d'autres parties du code, dites-le moi. J'apprécie toute aide, merci.