Voici la bonne façon de le faire, garder un œil sur l'utilisation de la mémoire ainsi:
protected void onActivityResult(int requestCode, int resultCode, Intent data)
{
super.onActivityResult(requestCode, resultCode, data);
if (resultCode == RESULT_OK)
{
Uri imageUri = data.getData();
Bitmap bitmap = getThumbnail(imageUri);
}
}
public static Bitmap getThumbnail(Uri uri) throws FileNotFoundException, IOException{
InputStream input = this.getContentResolver().openInputStream(uri);
BitmapFactory.Options onlyBoundsOptions = new BitmapFactory.Options();
onlyBoundsOptions.inJustDecodeBounds = true;
onlyBoundsOptions.inDither=true;//optional
onlyBoundsOptions.inPreferredConfig=Bitmap.Config.ARGB_8888;//optional
BitmapFactory.decodeStream(input, null, onlyBoundsOptions);
input.close();
if ((onlyBoundsOptions.outWidth == -1) || (onlyBoundsOptions.outHeight == -1))
return null;
int originalSize = (onlyBoundsOptions.outHeight > onlyBoundsOptions.outWidth) ? onlyBoundsOptions.outHeight : onlyBoundsOptions.outWidth;
double ratio = (originalSize > THUMBNAIL_SIZE) ? (originalSize / THUMBNAIL_SIZE) : 1.0;
BitmapFactory.Options bitmapOptions = new BitmapFactory.Options();
bitmapOptions.inSampleSize = getPowerOfTwoForSampleRatio(ratio);
bitmapOptions.inDither=true;//optional
bitmapOptions.inPreferredConfig=Bitmap.Config.ARGB_8888;//optional
input = this.getContentResolver().openInputStream(uri);
Bitmap bitmap = BitmapFactory.decodeStream(input, null, bitmapOptions);
input.close();
return bitmap;
}
private static int getPowerOfTwoForSampleRatio(double ratio){
int k = Integer.highestOneBit((int)Math.floor(ratio));
if(k==0) return 1;
else return k;
}
Le getBitmap() appel de Mark Ingram post appelle également la decodeStream(), de sorte que vous ne perdez pas la fonctionnalité.
Références: