Comme il existe un bogue dans certaines anciennes versions d'Android qui provoque une fuite de mémoire lors de l'utilisation de MODE_STATIC, j'ai modifié la réponse de Xarph ci-dessus pour utiliser MODE_STREAM. J'espère que cela aidera certains.
public void playTone(double freqOfTone, double duration) {
//double duration = 1000; // seconds
// double freqOfTone = 1000; // hz
int sampleRate = 8000; // a number
double dnumSamples = duration * sampleRate;
dnumSamples = Math.ceil(dnumSamples);
int numSamples = (int) dnumSamples;
double sample[] = new double[numSamples];
byte generatedSnd[] = new byte[2 * numSamples];
for (int i = 0; i < numSamples; ++i) { // Fill the sample array
sample[i] = Math.sin(freqOfTone * 2 * Math.PI * i / (sampleRate));
}
// convert to 16 bit pcm sound array
// assumes the sample buffer is normalized.
// convert to 16 bit pcm sound array
// assumes the sample buffer is normalised.
int idx = 0;
int i = 0 ;
int ramp = numSamples / 20 ; // Amplitude ramp as a percent of sample count
for (i = 0; i< ramp; ++i) { // Ramp amplitude up (to avoid clicks)
double dVal = sample[i];
// Ramp up to maximum
final short val = (short) ((dVal * 32767 * i/ramp));
// in 16 bit wav PCM, first byte is the low order byte
generatedSnd[idx++] = (byte) (val & 0x00ff);
generatedSnd[idx++] = (byte) ((val & 0xff00) >>> 8);
}
for (i = i; i< numSamples - ramp; ++i) { // Max amplitude for most of the samples
double dVal = sample[i];
// scale to maximum amplitude
final short val = (short) ((dVal * 32767));
// in 16 bit wav PCM, first byte is the low order byte
generatedSnd[idx++] = (byte) (val & 0x00ff);
generatedSnd[idx++] = (byte) ((val & 0xff00) >>> 8);
}
for (i = i; i< numSamples; ++i) { // Ramp amplitude down
double dVal = sample[i];
// Ramp down to zero
final short val = (short) ((dVal * 32767 * (numSamples-i)/ramp ));
// in 16 bit wav PCM, first byte is the low order byte
generatedSnd[idx++] = (byte) (val & 0x00ff);
generatedSnd[idx++] = (byte) ((val & 0xff00) >>> 8);
}
AudioTrack audioTrack = null; // Get audio track
try {
int bufferSize = AudioTrack.getMinBufferSize(sampleRate, AudioFormat.CHANNEL_OUT_MONO, AudioFormat.ENCODING_PCM_16BIT);
audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
sampleRate, AudioFormat.CHANNEL_OUT_MONO,
AudioFormat.ENCODING_PCM_16BIT, bufferSize,
AudioTrack.MODE_STREAM);
audioTrack.play(); // Play the track
audioTrack.write(generatedSnd, 0, generatedSnd.length); // Load the track
}
catch (Exception e){
}
if (audioTrack != null) audioTrack.release(); // Track play done. Release track.
}
2 votes
Avez-vous trouvé une véritable solution ?
25 votes
Non, mais j'ai fini par ne pas faire le projet.
1 votes
@JeremyLogan Et vous avez reçu des commentaires négatifs positifs. lol.