Pourriez-vous ajouter ce code de ligne comme le suivant
STEP1:-
Disponible dans le SceneDelegate.swift.
@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
//...
}
ÉTAPE2:-
Disponibilité de certaines méthodes dans AppDelegate.swift
// AppDelegate.swift
@available(iOS 13.0, *)
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
@available(iOS 13.0, *)
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
ETAPE3:-
Vous devez déclarer fenêtre dans le fichier AppDelegate.swift comme var window : UIWindow ?
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
6 votes
Pour tous ceux qui recherchent un modèle Xcode "Single View App" mis à jour et compatible avec iOS 12 et 13, ainsi qu'avec un storyboard ou une interface utilisateur entièrement codée, voir github.com/rmaddy/XcodeTemplates .