Je développe une petite application utilisant un QWidget et liant statiquement Qt 5.6. J'utilise VS12 pour le moment.
#include <QMainWindow>
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QMainWindow w;
w.show();
return a.exec();
}
Il se compile bien mais j'obtiens des erreurs de l'éditeur de liens.
1>libGLESv2d.lib(global_state.obj) : error LNK2019: unresolved external symbol "unsigned long __cdecl CreateTLSIndex(void)" (?CreateTLSIndex@@YAKXZ) referenced in function "struct A0x6526a104::Current * __cdecl `anonymous namespace'::GetCurrentData(void)" (?GetCurrentData@?A0x6526a104@@YAPAUCurrent@1@XZ)
1>libGLESv2d.lib(global_state.obj) : error LNK2019: unresolved external symbol "bool __cdecl DestroyTLSIndex(unsigned long)" (?DestroyTLSIndex@@YA_NK@Z) referenced in function _DllMain_ANGLE@12
1>libGLESv2d.lib(global_state.obj) : error LNK2019: unresolved external symbol "bool __cdecl SetTLSValue(unsigned long,void *)" (?SetTLSValue@@YA_NKPAX@Z) referenced in function "struct A0x6526a104::Current * __cdecl `anonymous namespace'::AllocateCurrent(void)" (?AllocateCurrent@?A0x6526a104@@YAPAUCurrent@1@XZ)
1>libGLESv2d.lib(global_state.obj) : error LNK2019: unresolved external symbol "void * __cdecl GetTLSValue(unsigned long)" (?GetTLSValue@@YAPAXK@Z) referenced in function "void __cdecl `anonymous namespace'::DeallocateCurrent(void)" (?DeallocateCurrent@?A0x6526a104@@YAXXZ)
1>libGLESv2d.lib(Program.obj) : error LNK2019: unresolved external symbol "bool __cdecl sh::InterpolationTypesMatch(enum sh::InterpolationType,enum sh::InterpolationType)" (?InterpolationTypesMatch@sh@@YA_NW4InterpolationType@1@0@Z) referenced in function "private: static bool __cdecl gl::Program::linkValidateVaryings(class gl::InfoLog &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,struct sh::Varying const &,struct sh::Varying const &)" (?linkValidateVaryings@Program@gl@@CA_NAAVInfoLog@2@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABUVarying@sh@@2@Z)
1>libGLESv2d.lib(Program.obj) : error LNK2019: unresolved external symbol "public: struct sh::ShaderVariable & __thiscall sh::ShaderVariable::operator=(struct sh::ShaderVariable const &)" (??4ShaderVariable@sh@@QAEAAU01@ABU01@@Z) referenced in function "private: bool __thiscall gl::Program::linkAttributes(class gl::InfoLog &,class gl::AttributeBindings const &,class gl::Shader const *)" (?linkAttributes@Program@gl@@AAE_NAAVInfoLog@2@ABVAttributeBindings@2@PBVShader@2@@Z)
1>libGLESv2d.lib(Program.obj) : error LNK2019: unresolved external symbol "public: __thiscall sh::Attribute::Attribute(void)" (??0Attribute@sh@@QAE@XZ) referenced in function "public: __thiscall gl::Program::Program(class rx::ProgramImpl *,class gl::ResourceManager *,unsigned int)" (??0Program@gl@@QAE@PAVProgramImpl@rx@@PAVResourceManager@1@I@Z)
1>libGLESv2d.lib(Program.obj) : error LNK2019: unresolved external symbol "public: __thiscall sh::Attribute::~Attribute(void)" (??1Attribute@sh@@QAE@XZ) referenced in function "public: __thiscall gl::Program::Program(class rx::ProgramImpl *,class gl::ResourceManager *,unsigned int)" (??0Program@gl@@QAE@PAVProgramImpl@rx@@PAVResourceManager@1@I@Z)
1>libGLESv2d.lib(ProgramImpl.obj) : error LNK2001: unresolved external symbol "public: __thiscall sh::Attribute::~Attribute(void)" (??1Attribute@sh@@QAE@XZ)
1>libGLESv2d.lib(Program.obj) : error LNK2019: unresolved external symbol "public: struct sh::Attribute & __thiscall sh::Attribute::operator=(struct sh::Attribute const &)" (??4Attribute@sh@@QAEAAU01@ABU01@@Z) referenced in function "void __cdecl std::_Fill<struct sh::Attribute *,struct sh::Attribute>(struct sh::Attribute *,struct sh::Attribute *,struct sh::Attribute const &)" (??$_Fill@PAUAttribute@sh@@U12@@std@@YAXPAUAttribute@sh@@0ABU12@@Z)
J'ai inclus les librairies suivantes :
winmm.lib
imm32.lib
Ws2_32.lib
opengl32.lib
Qt5Guid.lib
Qt5Widgetsd.lib
qtpcred.lib
qtharfbuzzngd.lib
Qt5PlatformSupportd.lib
qwindowsd.lib
libEGLd.lib
libGLESv2d.lib
qtfreetyped.lib
Qt5Cored.lib
Et le plus drôle, c'est que si l'on utilise QtCreator, il se compile, se lie et s'exécute très bien. Ce que j'ai vu, c'est que QtCreator ajoute les drapeaux de compilation suivants :
-DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_OPENGL_ES_2 -DQT_OPENGL_ES_2_ANGLE -DQT_OPENGL_ES_2_ANGLE_STATIC -DGL_APICALL= -DEGLAPI=
Je les ai essayées dans mon projet mais cela ne change rien. Que me manque-t-il ? De quoi ai-je besoin pour relier le programme ?